Tag: Game Dev

  • Japanese game companies find value in development preservation

    While doing research for game development and creative narrative preservation groups, I came across a ゲームメーカーズ report on the presentation, “The Cutting Edge of Preserving Game Development Materials Archive – ゲーム開発資料の保存の最先端” at SIGGRAPH ASIA ’24, featuring 4 popular Japanese development companies sharing their process and efforts in game development preservation and archival. Some highlights: Square…

  • Document, Delineate, Distribute

    I’d like to share a brief introduction and philosophies that I share with a colleague who thinks about how to support healthy teams and their creativity in the game industry. The lack of documentation and description of assets prevalent in game development is a well-known bottleneck. Ken succinctly summarizes why: The benefits of a mindful…

  • Video game archival in practice

    In this post, I’d like to share a presentation organized by the Society of American Archivists Student Chapter at SJSU I attended. They interview an actual video game archivist employed by Sony’s Santa Monica Studio working on the God of War franchise. In summary, on-going archival facilitates product development in the present, as well as maintaining an…

  • A pile of digital assets

    A digital asset is any form of media that is created, modified, and accessible through a computer. Most commonly, it can be text, a still or moving image, or an audio clip. At higher levels, it can be a data point, a data set, or even a proprietary data type. It can be a digital…

  • Indie Game Dev Communities

    The following is a blog post I wrote in a foundational course about Information Communities: There is a “mass amateurization,” coined by Clay Shirky, happening in game development, and similar to literacy and writing, it is allowing more people to understand how games work, and how to produce them. Originators of indie game developer communities,…

  • Growth of a project

    When it comes to video game history, a lot of artifacts come to mind: console systems, game cartridges, source code, concept art, merchandise, media assets, magazines… but a lot of the archiving happens after being rediscovered, and it takes a lot of work to understand the context behind the material. Being able to dig through…