“The history of how a game has been made is critical to academics and authors of the present and future. A medium’s history isn’t just in the work product – it’s in the work that went into making the product.”
Warren Spector
Studio Director, OtherSide Entertainment
With over 15 years, 25 credited titles, experience as a programmer, producer, designer, and purpose in library science, I have the expertise and dedication to give context to digital assets, …

… enabling them to communicate to stakeholders in the present and to game development enthusiasts in the future.
Context for Game Preservation
Give context to digital assets in the present and provide valuable historical study for the future.
Research
Preserve achievements and significant challenges to avoid reinventing the wheel.
Evolution
Leave ideas that were ahead of their time to revisit later. Build a knowledge base for sequels.
Delight
Rediscover the fun in “failure”. Let your work tell your development story.
Organization for Game Development
Take advantage of game preservation in the present for uninterrupted development. Let stakeholders find and discover digital assets to evaluate according to…
Design (Game, UI, Art, Music, etc.)
… Levels, Environments, Characters, Moods, and more
Engineering
… Prototypes, Systems, Features, and Versions
Production and QA
… Tasks, Meetings, and Milestones
Marketing
… Public Relations, Releases, and Events
Legal
… Licensing information and Approval status
Business
… Any of the above for BI research
Let’s Talk!
Help me help you get the most out of your digital assets
Consulting
- Identify users, search needs and goals
- What types of users will be searching for digital assets? For what purpose are users searching?
- Evaluate information silos and existing digital assets
- What kind of files are you working with and where are they being stored?
- DAM research and recommendations
- Have you considered bringing your team’s work into one system, but not sure which one?
- Discuss standards for context and resource description
- What special terms or hierarchy can be used to maintain consistency?


Services
- Metadata model: Metadata fields designed to describe and find digital assets that accommodates various users
- DAM set-up and implementation
- Controlled vocabulary: Authoritative terms customized to your project to categorize digital assets, build indexes and glossaries
- Project ontology: A custom taxonomy to organize assets and their relationships to your game’s lore
- Reference services for your project. Can’t find something? Ask a librarian!
Questions?
If you make games or part of a creative community of practice and would like to know more about organizing your project for better findability and faster answers, drop me a line!