Tag: Archival
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Japanese game companies find value in development preservation
While doing research for game development and creative narrative preservation groups, I came across a ゲームメーカーズ report on the presentation, “The Cutting Edge of Preserving Game Development Materials Archive – ゲーム開発資料の保存の最先端” at SIGGRAPH ASIA ’24, featuring 4 popular Japanese development companies sharing their process and efforts in game development preservation and archival. Some highlights: Square…
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Video game archival in practice
In this post, I’d like to share a presentation organized by the Society of American Archivists Student Chapter at SJSU I attended. They interview an actual video game archivist employed by Sony’s Santa Monica Studio working on the God of War franchise. In summary, on-going archival facilitates product development in the present, as well as maintaining an…
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Growth of a project
When it comes to video game history, a lot of artifacts come to mind: console systems, game cartridges, source code, concept art, merchandise, media assets, magazines… but a lot of the archiving happens after being rediscovered, and it takes a lot of work to understand the context behind the material. Being able to dig through…